Vajra's a human wizard, the seventh Blackstaff, and a playable character in the game by Ludia “Warriors of Waterdeep” https://play.google.com/store/apps/details?id=com.ludia.dnd
Just like Farideh, she has a special place in my heart because I made a lot of propositions to alter the concepts that were originally made by our concept artist, and almost all of them were integrated. Here is the original concept, that already integrated some of my critics: https://cdna.artstation.com/p/assets/images/images/047/393/118/large/francis-brunet-vajra-concept17-copy.jpg?1647476565
I also got to explore Substance Painter a lot with that character but it didn't turn out extremely useful or adapted to our workflow and mobile limitations (since we're not using PBR); I did use it to add a bit of wear to the coat (that doesn't show much in the final 256 texture, obviously) and I actually drew the curls on the clothes and books rather than sculpt them in Zbrush (unfortunatly SP doesn't deal well with making changes to overlapping/symmetrical UVs so I had do redo them over A LOT).
I also used the inspiration to improve our Photoshop layers structures and actions records that were already extremely close to how SP works (oddly enough considering I set up the workflow a few years ago and had never worked with SP before), only more adapted to our needs and with way superior blending modes.
She has 4 different sets of armor, all made by me from A to Z: Zbrush sculpt, low-poly, baking and texture. Each armor is around 4500 tris and uses 3x3x256 textures (3 per bodypart: normal map, diffuse and the specular, incorporated as a b&w alpha channel in the diffuse (the color for the specular uses the diffuse map).
Renders are from 3ds max’s viewport with a basic 3-point lighting. Posing done by me, rigging and skinning were made by Frédérick Lalongé.