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Gwen Houzelot
Gwen Houzelot
Lead character artist
Lyon, France

Summary

I spent 15 years in the industry as a character artist for mobile games mostly.
I've worked on projects such as Dungeon Hunter 2/3/4 by Gameloft, Warriors of Waterdeep (D&D) by Ludia (as well as an unannounced project) or AA MMO survival game Coreborn.

Skills

Character ModelingTexturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Productions

    • Video Game
      Coreborn
    • Year
      2023
    • Role
      Senior Character artist
    • Company
      Blankhans
    • Video Game
      "Scout" (unannounced)
    • Year
      2022
    • Role
      Senior character artist
    • Company
      Ludia
    • Mobile Game
      Warriors of waterdeep (D&D)
    • Year
      2018
    • Role
      Character artist
    • Company
      Ludia
    • Video Game
      Children of Zodiarcs
    • Year
      2017
    • Role
      Character artist
    • Company
      Cardboard Utopia
    • Mobile Game
      The Incorruptibles
    • Year
      2017
    • Role
      Character artist
    • Company
      BonusXP
    • Mobile Game
      Here they come!
    • Year
      2015
    • Role
      Character artist
    • Company
      Behaviour
    • Mobile Game
      Flingimals
    • Year
      2015
    • Role
      Character and environment artist
    • Company
      Behaviour
    • Mobile Game
      Celtic Heroes
    • Year
      2014
    • Role
      Character artist
    • Company
      One Thumb Mobile
    • Mobile Game
      Dungeon Hunter 4
    • Year
      2013
    • Role
      Lead character artist
    • Company
      Gameloft Montreal
    • Mobile Game
      Dungeon Hunter 3
    • Year
      2011
    • Role
      Character artist
    • Company
      Gameloft Montreal
    • Mobile Game
      Dungeon Hunter 2
    • Year
      2010
    • Role
      Character artist
    • Company
      Gameloft Montreal

Experience

  • Senior character artist at Blankhans
    October 2023 - June 2024

    I was the main 3d character artist on Coreborn, a AA survival and cooperative

    MMORPG. Unfortunately, while I worked on art documentation and production

    workflow, I arrived pretty late on the project and it was killed too soon to put them

    into application.

    - Sculpt, low-poly & texture of modular characters and monsters (Zbrush/Blender/Painter)

    - Revised existing characters made during alpha ,while taking into account existing rig

    and animations

    - Came up with a workflow using blendshapes to make armors and animations shared

    across races & genders with minimal manual intervention

    - Documented artistic direction as well as “good practices” for character making, aiming

    at collegues and third-parties’ artists.

  • Senior Character artist at Ludia
    Montreal, Canada
    August 2016 - March 2021

    I was the main character artist for the mobile game Warriors of Waterdeep: D&D.

    I made all the playable characters(except for Coriolis) and some enemies and NPCs.

    My work involved adapting the existing concept art to mobile constraints such as silhouette and contrasts, sculpt the high poly version in Zbrush then make modular characters within a 4500 tris limit.

    I also started working on a very stylized unannounced project few months before leaving.

  • Concept and 3d character artist at Freelancer
    Montreal, Canada
    June 2013 - August 2016

    Worked as a freelancer for Behaviour and other studios over the world

  • Character artist then lead character artist at Gameloft
    Montreal, Canada
    May 2010 - April 2013

    Worked on the Dungeon Hunter series, 2, 3 as a character artist, and as a lead character artist on the 4th episode.

  • Character artist at F4
    Paris, France
    August 2008 - May 2010

    Worked on diffuse-only characters for MMO projects Exalight and Empire of sports