I spent 15 years in the industry as a character artist for mobile games mostly.
I've worked on projects such as Dungeon Hunter 2/3/4 by Gameloft, Warriors of Waterdeep (D&D) by Ludia (as well as an unannounced project) or AA MMO survival game Coreborn.
I was the main 3d character artist on Coreborn, a AA survival and cooperative
MMORPG. Unfortunately, while I worked on art documentation and production
workflow, I arrived pretty late on the project and it was killed too soon to put them
into application.
- Sculpt, low-poly & texture of modular characters and monsters (Zbrush/Blender/Painter)
- Revised existing characters made during alpha ,while taking into account existing rig
and animations
- Came up with a workflow using blendshapes to make armors and animations shared
across races & genders with minimal manual intervention
- Documented artistic direction as well as “good practices” for character making, aiming
at collegues and third-parties’ artists.
I was the main character artist for the mobile game Warriors of Waterdeep: D&D.
I made all the playable characters(except for Coriolis) and some enemies and NPCs.
My work involved adapting the existing concept art to mobile constraints such as silhouette and contrasts, sculpt the high poly version in Zbrush then make modular characters within a 4500 tris limit.
I also started working on a very stylized unannounced project few months before leaving.
Worked as a freelancer for Behaviour and other studios over the world
Worked on the Dungeon Hunter series, 2, 3 as a character artist, and as a lead character artist on the 4th episode.
Worked on diffuse-only characters for MMO projects Exalight and Empire of sports